Gameplay Systems
I build systems from idea to working prototype, then test and improve them in the game.
Game designer and developer with experience building gameplay systems, combat, movement, AI and interactive features. I work across Unreal Engine, Unity and Godot, using both visual scripting and code depending on the project.
I build systems from idea to working prototype, then test and improve them in the game.
Built combat and movement systems from prototype to playable implementation, with a focus on controls, animation and game feel.
Unreal Engine, Unity and Godot, using Blueprints, C++, C# and GDScript.
I playtest, find what feels wrong, and improve controls, balance, feedback and clarity.
Developed Slot Survivor, designing and implementing its core gameplay loop, combat mechanics, progression, symbol interactions, upgrades, encounters and supporting systems. Built gameplay features from prototype through iteration, balancing mechanics around player feedback, readability and moment-to-moment game feel.
Worked on Black Salt in Unreal Engine across combat design, enemy and boss AI, animation systems, cinematics and level design. Contributed to gameplay features including directional dodge reactions, executions, motion-matching locomotion and combat presentation, while helping shape enemy behaviour and encounter flow.
Provided structured gameplay feedback to identify issues affecting quality and player experience, strengthening my ability to evaluate mechanics from the player's perspective and communicate practical improvements.
Created level designs and supported programming to build immersive gameplay and atmospheric environments, giving me an early foundation in how spaces, systems and player actions work together.
University of Hertfordshire
Digireal Studios
Digireal Studios
Digireal Studios
European Union Certification
Computer Science · Art & Design · English Language · Mathematics