MICHAEL ODYSSEOS
Game Design · Gameplay Programming · Technical Art

MichaelOdysseos

Game Designer

Game designer and developer with experience building gameplay systems, combat, movement, AI and interactive features. I work across Unreal Engine, Unity and Godot, using both visual scripting and code depending on the project.

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01 / Why I Fit

What I Do

01

Gameplay Systems

I build systems from idea to working prototype, then test and improve them in the game.

02

Combat & Movement

Built combat and movement systems from prototype to playable implementation, with a focus on controls, animation and game feel.

03

Programming & Tools

Unreal Engine, Unity and Godot, using Blueprints, C++, C# and GDScript.

04

Testing & Iteration

I playtest, find what feels wrong, and improve controls, balance, feedback and clarity.

02 / Professional Work

Experience

2025 — Present

Lucky Knight Games

Game Designer / Developer
Game DesignGameplay SystemsBalancingPrototyping

Developed Slot Survivor, designing and implementing its core gameplay loop, combat mechanics, progression, symbol interactions, upgrades, encounters and supporting systems. Built gameplay features from prototype through iteration, balancing mechanics around player feedback, readability and moment-to-moment game feel.

2022 — 2025

Till Midnight Studios

Game Developer
Unreal EngineCombat DesignEnemy AIBoss AICinematics

Worked on Black Salt in Unreal Engine across combat design, enemy and boss AI, animation systems, cinematics and level design. Contributed to gameplay features including directional dodge reactions, executions, motion-matching locomotion and combat presentation, while helping shape enemy behaviour and encounter flow.

2023

Mundfish

Playtester
PlaytestingFeedbackPlayer Experience

Provided structured gameplay feedback to identify issues affecting quality and player experience, strengthening my ability to evaluate mechanics from the player's perspective and communicate practical improvements.

2012

Odysbros

Co-Founder · Level Design & Programming
Level DesignProgrammingGameplay

Created level designs and supported programming to build immersive gameplay and atmospheric environments, giving me an early foundation in how spaces, systems and player actions work together.

03 / Core Capabilities

Skills

Game Design

Systems Design · Combat Design · Level Design · Prototyping · Balancing · AI Design

Engines

Unreal Engine · Unity · Godot

Programming

C++ · C# · GDScript · Blueprints

Art Tools

Maya · ZBrush · Substance Painter · Marvelous Designer · Photoshop
04 / Background

Education

2019 — 2022

BA (Hons) 3D Games Art & Design

University of Hertfordshire

2016

Concept Art

Digireal Studios

2017

Animation

Digireal Studios

2018

3D Modeling & Character Art

Digireal Studios

2024

Photogrammetry & 3D Scanning

European Union Certification

2011 — 2018

Grammar School

Computer Science · Art & Design · English Language · Mathematics

05 / Get In Touch

Contact