Game Designer · Gameplay Programmer · Technical Artist
MichaelOdysseos
I design and build gameplay systems, combat, movement and interactive features across Unreal Engine, Unity and Godot.
01 / SELECTED WORK
Portfolio
Gameplay systems, combat, movement, technical experiments and project breakdowns.
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02 / EXPERIENCE
CV
Experience, skills and background across game design, programming, art and real-time development.
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