3D Artist
I am a dedicated 3D artist specializing in the creation of immersive video game environments, realistic assets, and compelling character designs. With hands-on experience across the entire game art pipeline from concept to real-time implementation, I combine artistic vision with technical expertise to deliver optimized, high-quality results.
Proficient in Unreal Engine, Blender, Maya, and Substance Painter, I focus on producing visually engaging and performance-efficient content that enhances player immersion and supports strong narrative design. I continuously refine my skills in lighting, materials, and visual composition to stay aligned with modern production standards and emerging technologies.
I am open to new creative collaborations that challenge me to push the boundaries of 3D art and game design.
Proficient in Unreal Engine, Blender, Maya, and Substance Painter, I focus on producing visually engaging and performance-efficient content that enhances player immersion and supports strong narrative design. I continuously refine my skills in lighting, materials, and visual composition to stay aligned with modern production standards and emerging technologies.
I am open to new creative collaborations that challenge me to push the boundaries of 3D art and game design.