








This environment was created as part of the Black Salt world. A dark, atmospheric cave inspired by pirate hideouts and coastal taverns. It is built entirely from a modular kit of 90 unique pieces, designed for maximum flexibility and world-building efficiency. All assets are highly optimized, featuring low-poly geometry with baked normal maps from high-poly sculpted models, to preserve visual fidelity while maintaining top performance in real-time rendering. The scene was assembled and lit in Unreal Engine 5, using a combination of baked and dynamic lighting to achieve a moody, cinematic atmosphere.